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The Games Machine 74
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XENIATGM74.iso
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FIFA 2000
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setup
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data1.cab
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Component_1
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player
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textures
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pk013.fsh
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index.fsh
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Wrap
Text File
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1999-10-08
|
2KB
|
31 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 9 objects, tag GIMX
BUFSZ 96864
NOGLOBPAL
hjfr 0000.BMP
BMP 7B +2 100 100 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
TXT 6F 392 0
%AA@%80%03%08%18(%09%19)%0B%1B+%08%18(%08%18(%07%17'%0E%1E%20%0E%1E%20%0E%1E%20%0E%1E%20%0E%1E%20%03%13%20%0E%1E%20%0E%1E%20%0E%1E%20%03%13%20%0E%1E%20%0E%1E%20%0E%1E%20%0E%1E%20@%1B+%03%13#@%12"%0B%1B%20%0B%1B+%07%10'%05%15%20%0B%1B+%0E%1E%20%0E%1E%20%06%10&%05%10%25%0A%1A*%0E%1E.%0B%1B%20%0B%10+%0C%1C,%0D%10-%0A%1A*%09%19)%0A%1A*%0A%1A*@%1A*@%1C,%0E%10.@%1D-%0D%10-%0D%1D-%0C%1C%20%0E%10.%0C%10,%0A%1A%20%0C%1C%20%0A%10*%0C%1C,%09%19%20%08%10(%0C%1C,@%1C,%0B%1B%20%0A%1A%20@%1C,%0B%10+%0C%1C,%0C%1C%20%0B%1B+%0B%1B%20%0B%1B+%0A%1A*%0B%10+%09%10)%09%10)%09%19%20%09%10)%08%18(%08%10(%07%10'%07%17%20%06%16%20%07%17'%07%17%20%06%10&%06%10&%07%10'%06%10&%06%16%20%07%17%20%07%10'%07%10'%05%15%20%05%15%25%05%10%25%06%16&%09%10)%09%10)%08%18(%0B%10+%08%18%20%0C%10,%07%17'%0D%10-%0B%1B%20%08%18(%0A%1A*%0A%1A%20%0C%10,%0C%10,%0C%1C,%08%18%20@%1B+%0B%10+%0B%10+%05%15%20%0A%10*%06%16&@%18(%06%16%20%06%10&%04%14$%06%16%20%06%16%20%05%15%25%03%13#%03%13%20%03%13#%05%10%25%02%12"%03%13%20%00%00%00%00
hjbx 0001.BMP
BMP 7B +0 64 64 {0 0 0 0}
hslv 0002.BMP
BMP 7B +0 64 48 {0 0 0 0}
mjfr 0003.BMP
BMP 7B +0 50 50 {0 0 0 0}
!PAD 4 00000000
mjbx 0004.BMP
BMP 7B +0 32 32 {0 0 0 0}
mslv 0005.BMP
BMP 7B +0 32 24 {0 0 0 0}
ljfr 0006.BMP
BMP 7B +0 25 25 {0 0 0 0}
!PAD 7 00000000000000
ljbx 0007.BMP
BMP 7B +0 16 16 {0 0 0 0}
lslv 0008.BMP
BMP 7B +0 16 12 {0 0 0 0}
#END